The Tapestry Chronicles
You track down and capture fugitives for the bounty placed on their heads. You might have worked on the frontier, where you hunted outlaws, or maybe you sniffed out thieves and other criminals in the city’s underworld.
Two bonus languages of your choice.
Two sets of manacles, silk rope (50’), collection of ‘Wanted’ broadsheets, lock of hair from current bounty, traveler’s clothes, belt pouch with 30gp
Bounty Board: When you are in an area of civilization, you can find information about fugitives and the bounties placed on their heads, and you can secure the legal authority to hunt down and capture or kill those fugitives. Sometimes the authorities will come to you, as an established bounty hunter, with specific requests. Your reputation and knowledge make it easy for you to establish useful contacts in the town watch or guard.
When you attempt to locate a fugitive, if you fail to locate that quarry yourself, you often know where to go and from whom to obtain information on that quarry’s whereabouts. Usually this comes in the form of contacts you have cultivated on past hunts. Your DM might rule that this information is unavailable—some creatures have ways of hiding themselves that are very difficult to uncover.
Bounty Hunters are always confident, sometimes to their own downfall. Many Bounty Hunters believe themselves above the authority of local laws when on a hunt, but they always know who pays the bills.
1. I always take a small trinket from my past bounties as trophies.
2. I want to see the best in everyone, even my bounties.
3. I’m a sucker for a sad story, sometimes I take bounties for free.
4. I follow a strict code when it comes to hunting criminals.
5. I’m not much for words. I let my actions speak for me.
6. I’m a team player. We can score more bounties when we work as a team.
7. My time bounty hunting has caused me to think and act much like a criminal myself.
8. I am extremely protective of my employers, as though they were my own family.
1. Aspiration: My parents were murdered. Their killer was never found. I will find him. (Any)
2. Community: Criminals disturb the order of civilization, its my job to restore the order.
3. Freedom: Hunting takes me all over. I don’t have to be tied down to one place. (Chaotic)
4. Mastery: My hunting give me authority, and I revel in that power. (Evil)
5. Respect. I always bring my bounties in alive. I’m not their judge or executioner. (Good)
6. People. I’ll take a bounty from anyone. I do the job and then I get paid. (Neutral)
1. Mine is a false identity. There is a bounty out on who I really am.
2. I do not hunt for myself. The bounties I collect go to the victims of my prisoners.
3. Each bounty I collect brings me one step closer to the one that got away.
4. I am a monster. I have no illusions about it, but my job must be done.
5. I answer to a higher authority. I am a tool of justice.
6. I am the law! When I find you, you will pay for your crimes.
1. I am unable to meet the eye of my target, to see them as anything other than a payday is difficult for me.
2. I like to give bounties a sporting chance, so I’ll often warn them of my arrival ahead of time.
3. I would rather kill my bounty than capture it, bodies are easier to transport than prisoners.
4. I don’t easily make friends. In my eyes, everyone is a potential bounty.
5. I am the best, and I’ll make sure everyone knows it. I seek out the hardest bounties.
6. If a bounty seems innocent or has truly changed their ways, I usually let them go.