Wildlings

Wildlings gain a +1 Dexterity and take a penalty of -1 Intelligence due to their bestial natures. They also gain infravision out to 60 feet. Once per day, a wildling can call on his inner beast, gaining a +1 to any two different physical ability scores, but losing his higher reason functions, such as speech and any spellcasting he may have access to. Also while bestial, the wildling gains either 2 claws or 1 bite attack, chosen at character creation and unchangeable afterwards. The claws deal 1d4 damage, while the bite deals 1d6 damage. Any of these attacks can be made in addition to the normal attacks the wildling is allowed.

Level Limits
Warrior 15 Ranger U
Wizard 7
Priest 10
Rogue 13
Psionicist 9

Wildlings

The Tapestry Chronicles CallMeCaptain